That's it for leveling, except for two more things: If you can, play with a controller. If this isn't your first job, get an expband and make it 10x faster. Staying in Sand-HellTM moving onto page 4 now. ". Camp around the Tower to get your crabs then run north towards behemoth's dominion to get your bats. Dodging monsters at a low level is a riskier way of completing objsectives like this, but believe me, I've done it myself plenty of times, and it DOES work. A lot of times people will send you a /tell that just says "PT? We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. I haven't done or heard of a single quest that has actually had a level cap on it. Use your special abilities when you can, but if you anticipate a difficult battle, save your TP. If significant changes are required, please contact the guide author on their personal talk page or via the the "Discussion" tab. 4) Vary your strategy from fight to fight. This requires no actual communication in between players, and most players will be happy to help you. For example, there is a quest you can get fairly early on that asks you to go out into the Jugner forest to find someone. you'll now be heading to Valkurm Dunes to do page 1. The spells they cast for long-range hurt more. Sometimes it takes a try or two extra to heal because of your attacker. Instead, just press the lock-on button to stop locking on and run. Solo leveling is not hard, especially during the early levels of play, so I won't cover that. Now notice that I don't say quests and missions. 7) Always attack worms and other stationary monsters with melee weapons only, no bows. At level Ten, people begin to party. You're SOL for a little on good exp. Then to the cave adjacent to it (4 Crawlers). 4) Take advantage of elements if you can cast offensive magic. 3) On the flip-side, if you find yourself with good HP and MP and still have TP left enough to do a special attack, use it. Conversely, though, if you are more comfortable with a keyboard and mouse for some reason, stick with it. 7) Use your brain. Go to the Crag at the second zone from your city and do page 1 of FoV. You'll just run around killing things outside of your nation. 6) When attacking, always open with the dia spell or any spell that lowers the defense of the enemy. Mostly, if you want to accomplish these solo, you just have to be high-enough level. After that, blind them if you can, and if you can't, try other status ailments that you think might help. Second, NEVER EVER ATTACK LINKING (FAMILY) CREATURES. Even if you're a high-level character, it can be fun to sneak around and see how far you can get without a monster going aggro on you. If a monster uses only physical attacks, blind them. 2) Anything that evaluates to a "decent chalenge" should be considered "easy prey" to you. Before you start, be sure to go the chocobo circuit (@choco) or the AH in your city (depicted by a mallet on your map) to buy: Any one will work, just not all will always be on the AH. You seriously can play this as a stealth game: move, hide and wait, move when there is a path. This is a huge mistake, and everyone makes it. Much of the fluff will be … Take your favorite fandoms with you and never miss a beat. PT stands for party. 1) Never, EVER enter battle without full MP. If you want to find out what monsters link, check out the bestiary under the Hostility fields. It is better to lose the XP from one fight than it is to lose the equivalent of 10 fights worth by dying. Either grab a random book or get in a party with some people. 1. 5) If you can heal yourself, do so before you are in the "red" part of your HP. This article is a guide. Squaresoft's legendary RPG series embarks on a new adventure where players from around the world join forces in a persistent online quest. Other quests that require you to go outside the safety of town, however, are a bit different. Similarly, if you gain enough TP to do a special attack while battling, use it right away, because more often than not that TP will go away due to resting after battle. This is Final Fantasy XI's main way of leveling. 5) If you need to run away, don't choose "disengage." If a monster casts a lot of spells, silence them if you can. This is very important: save your money and buy the best stuff. They do a lot less damage when they don't cast spells. As of 2014, Assault can now be entered by 1-6 players. Violence, Blood, Realistic Violence, Animated Violence, Animated Blood, BCNM40 Strategy Guide: Giddeus Mandragora battle, The Conquest System and Why You Should Use It, Combat Casting in Final Fantasy XI - A guide for red, white, and black mages, Alternate Bastok Leveling Guide: Level 1-40, Philosophy of Low-Level Soloing For Fame, Experience and Profit, Understanding How Solo and Party Exp Works, Beastmaster AF1-4: Borghertz's Wild Hands, Beastmaster AF1-5: Garlaige Citadel Coffer, Black Mage AF1-3: The Root of the Problem, Black Mage AF1-4: Borghertz's Sorcerous Hands, Black Mage AF1-5: Eldieme Necropolis Coffer, Dark Knight AF1-4: Borghertz's Shadowy Hands, Dark Knight AF1-5: Monastic Cavern Coffer, Paladin AF1-4: Borghertz's Stalwart Hands, Red Mage AF1-4: Borghertz's Vermillion Hands, Samurai AF1-6: Temple of Uggalepih Coffer, Summoner AF1-4: Borghertz's Calling Hands, Summoner AF1-6: Temple of Uggalepih Coffer, Warrior AF1-6: Castle Zvahl Baileys Coffer, White Mage AF1-2: Prelude of Black and White, White Mage AF1-4: Borghertz's Healing Hands, White Mage AF1-6: Garlaige Citadel Coffer, Bastok Mission 3-2: To the Forsaken Mines, Bastok Mission 5-2: Xarcabard, Land of Truths, Bastok Mission 6-1: Return of the Talekeeper, Bastok Mission 8-1: The Chains that Bind Us, Bastok Mission 9-1: The Salt of the Earth, Bastok Mission 9-2: Where Two Paths Converge, CoP 1-2 Below the Darks and 1-3 The Mothercrystals, San d'Oria Mission 1-1: Smash the Orcish Scouts, San d'Oria Mission 1-3: Save the Children, San d'Oria Mission 3-2: The Crystal Spring, San d'Oria Mission 3-3: Appointment to Jeuno, San d'Oria Mission 5-1: The Ruins of Fei'Yin, San d'Oria Mission 6-1: Leaute's Last Wishes, San d'Oria Mission 6-2: Ranperre's Final Rest, San d'Oria Mission 7-1: Prestige of the Papsque, San d'Oria Mission 7-2: The Secret Weapon, San d'Oria Mission 9-1: Breaking Barriers, San d'Oria Mission 9-2: The Heir to the Light, Windurst Mission 1-1: The Horutoto Ruins Experiment, Windurst Mission 1-2: The Heart of the Matter, Windurst Mission 3-1: To Each His Own Right, Windurst Mission 3-2: Written in the Stars, Batteries, Pumps, Fans, and Virtue Stones, Things Ghost of Tsushima Doesn't Tell You.